package flatlandRPG;

// -------------------------------------------------------------------------
/**
 * An interface for object that have some dynamic state that must be updated
 * over the course of the game.
 *
 * @author evant
 * @version Apr 15, 2011
 */
public interface ILogic
{
    // ----------------------------------------------------------
    /**
     * Tells the object to update it's state. Called once per game loop.
     */
    public void doLogic();
}
